Probability

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Probability: Complete Beginner Guide with Detailed Examples

Probability is a number that tells us how likely an event is to happen. An event is simply the result or group of results we are interested in. A probability of 0 means the event cannot happen. A probability of 1 means it must happen. A value between 0 and 1 shows a chance between impossible and certain.

Suppose a fair coin is tossed. The possible results are head and tail, and both are equally likely. Only one of those two results is a head, so the probability of a head is 12. The denominator counts everything that could happen, while the numerator counts what we want.

That idea stays at the centre of the topic. The main work is usually not division. The main work is counting the full set of possible outcomes and the outcomes that satisfy the chosen event. We will learn that counting slowly through numbers, coins, dice, cards and balls before moving to combinations and draws without replacement.

Probability foundations with the probability scale, key terms and basic formula
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Probability foundations with the probability scale, key terms and basic formula

What Probability Measures

Probability can be written as a fraction, decimal or percentage. These three forms can describe the same chance:

12=0.5=50%

A larger probability means the event is more likely. For example, 34 is more likely than 14 because three-fourths of the possible chance is larger than one-fourth.

The probability scale always stays between 0 and 1:

0≤P(E)≤1

Here, P(E) means “the probability of event E.” If a calculation gives a value below 0 or above 1, something has been counted incorrectly.

Impossible, possible and certain events

Rolling a 7 on an ordinary six-faced die is impossible, so its probability is 0. Rolling a number from 1 to 6 is certain, so its probability is 1. Rolling an even number is possible but not certain, so its probability lies between 0 and 1.

These simple checks help us judge an answer. If a bag has only a few blue balls, the probability of blue should not be close to 1. If almost every ball is blue, the probability should not be very small.

The Basic Words You Must Know

Probability uses a few special words. Their meanings are simple once we connect them to an example.

Random experiment

A random experiment is an action whose exact result is not known before it happens. Tossing a coin, rolling a die and drawing a card from a shuffled deck are random experiments.

“Random” does not mean that anything in the world can happen. It means the result is uncertain among a known set of possible results.

Outcome

An outcome is one possible result. When a die is rolled, 1 is one outcome, 2 is another outcome and so on.

When two coloured dice are rolled, an outcome must record both results. We can write (2,5) to mean that the first die shows 2 and the second die shows 5.

Sample space

The sample space is the full list or set of all possible outcomes. It is often written as S.

For one coin:

S=H,T

For one ordinary die:

S=1,2,3,4,5,6

The sample space becomes the denominator of the basic formula when all its outcomes are equally likely.

Event and favourable outcome

An event is the condition we want. If the event is “an even number appears on a die,” then the favourable outcomes are 2, 4 and 6.

The word favourable does not mean good or beneficial. It means an outcome satisfies the condition of the event being studied.

Equally likely outcomes

Outcomes are equally likely when each has the same chance. The six faces of a fair die are equally likely. The two sides of a fair coin are equally likely. The cards of a well-shuffled deck are treated as equally likely to be drawn.

This condition matters. We cannot blindly count outcomes if some outcomes are more likely than others. For example, a bent or weighted coin may not give head and tail with equal chance.

What “Complement” Means

The complement of an event means every possible outcome in which that event does not happen. In very simple words, a complement is the “opposite side” of an event.

Suppose the event is “the coin shows a head.” The only other possible result is a tail. Therefore, “tail” is the complement of “head.” If the event is “the die shows an even number,” its complement is “the die does not show an even number,” which means it shows an odd number.

An event and its complement always divide the complete sample space into two parts:

  • the outcomes where the event happens
  • the outcomes where the event does not happen

Nothing is left outside these two parts, and no outcome can belong to both parts at the same time. That is why their probabilities add to 1, which represents the whole sample space.

If an event is called E, its complement is written as Ec. We read Ec as “not E.”

P(E)+P(Ec)=1

This also gives:

P(E)=1−P(Ec)

The subtraction does not remove a random value. It removes every outcome where the event fails, leaving exactly the outcomes where the event succeeds.

A tiny bag example

Example: A bag contains 3 red balls and 2 blue balls. One ball is drawn. Let event E mean “a red ball is drawn.”

There are 5 balls in total, and 3 of them are red:

P(E)=P(red)=35

The complement Ec means “not red.” Since the bag contains only red and blue balls, not red means blue. There are 2 blue balls:

P(Ec)=P(blue)=25

Together, the two probabilities cover every ball:

35+25=55=1

We could therefore find the red probability by subtracting the blue probability from 1:

P(red)=1−25=35

How to recognise a useful complement

The complement method is most helpful when an event contains many cases but its opposite contains only one or two cases. For example, “at least one head in three coin tosses” includes one head, two heads and three heads. Its complement is simply “no head,” which means all tails. Counting one opposite case is shorter than counting several direct cases.

Common complement pairs are:

Event Its complement
At least one head No head
At least one 6 No 6
Product is even Product is odd
At least one blue ball No blue ball
Card is an ace or spade Card is neither an ace nor a spade

The complement does not always mean changing one word mechanically. First describe all outcomes that make the original event false. That full opposite group is the complement.

The Basic Probability Formula

When all possible outcomes are equally likely:

P(E)=number of favourable outcomestotal number of outcomes

The denominator answers, “How many equally likely results can happen?” The numerator answers, “How many of those results satisfy the event?”

Case 1: Selecting a numbered ticket

Example: Tickets are numbered from 1 to 30. One ticket is drawn at random. Find the probability that its number is a multiple of 4.

What is given? Every integer from 1 through 30 appears on one ticket. The words “at random” mean each ticket has the same chance to be selected.

What is asked? We want a ticket whose number is a multiple of 4. A multiple of 4 is a number obtained by multiplying 4 by a whole number.

There are 30 possible tickets, so the denominator is 30. Now list the multiples of 4 that do not go above 30:

4,8,12,16,20,24,28

There are 7 favourable tickets. Therefore:

P(multiple of4)=730

The probability is 730. The next multiple, 32, is not counted because it lies outside the stated range.

Case 2: A condition with two parts

Example: One integer is chosen from 1 to 25, including both ends. Find the probability that it is odd and greater than 12.

The word “and” means both conditions must be true at the same time. A number that is odd but not greater than 12 is not allowed. A number greater than 12 but even is also not allowed.

There are 25 total integers. The odd numbers greater than 12 are:

13,15,17,19,21,23,25

There are 7 favourable numbers, so:

P(odd and greater than12)=725

The probability is 725. Listing the values is safer than trying to count all odd numbers first and forgetting the second condition.

Case 3: Prime and square number events

A prime number is a whole number greater than 1 with exactly two positive factors: 1 and itself. Therefore, 1 is not prime. A square number is formed by multiplying a whole number by itself, such as 4=22 and 25=52.

Example: One serial number is chosen from 1 to 50. Find the probability that it is prime and less than 20.

The total number of serial numbers is 50. The primes below 20 are:

2,3,5,7,11,13,17,19

There are 8 favourable numbers. Thus:

P=850=425

We simplify by dividing the numerator and denominator by 2. Simplifying changes the form of the fraction, not the chance it represents.

Understanding “And,” “Or,” “Not,” “Exactly,” “At Least” and “At Most”

Many probability mistakes come from reading these words too quickly. Before calculating, translate the sentence into allowed and not allowed cases.

Word or phrase Meaning
A and B Both conditions must happen
A or B A, B, or both may happen
Not A Every allowed result outside A
Exactly r The count must be equal to r
At least r r or more
At most r r or less
Neither A nor B Not A and not B

For example, “at least one head” includes one head, two heads, three heads and so on. “Exactly one head” includes only one head. The word exactly closes the door on every other count.

Probability with One Fair Die

The correct singular word is die, while dice is plural. An ordinary fair die has six equally likely faces:

S=1,2,3,4,5,6

Useful groups on one die are:

  • even numbers: 2,4,6
  • odd numbers: 1,3,5
  • prime numbers: 2,3,5
  • numbers greater than 4: 5,6

Case 1: Getting an even number

Example: A fair die is rolled once. Find the probability of an even result.

The six faces form the total outcomes. Three of them, 2, 4 and 6, are even. Therefore:

P(even)=36=12

The answer 12 also makes sense from pairing. Each even face can be paired with one odd face, so exactly half the faces are even.

Case 2: Getting a prime number

Example: Find the probability of a prime result on one fair die.

The prime faces are 2, 3 and 5. The number 1 is not included because it has only one positive factor. There are 3 favourable faces out of 6:

P(prime)=36=12

The probability is 12.

Probability with Two Dice

When two dice are rolled, an outcome records the first die and the second die. There are 6 choices for the first die. For each of those, there are 6 choices for the second die.

That is why the total number of ordered outcomes is:

6×6=36

The outcome (2,5) is different from (5,2) because the first and second positions have changed. Coloured dice make this easy to see: red 2 and blue 5 is different from red 5 and blue 2.

Why the probabilities multiply

Suppose the first die can show any of 6 values. No matter which value appears, the second die still has 6 possible values. We therefore have 6 rows with 6 outcomes in each row, giving 6×6=36.

This multiplication is a counting rule. It says that when one choice is followed by another choice, the total number of ordered paths is found by multiplying the choices at each step.

Case 1: Sum equals 7

Example: One red die and one blue die are rolled. Find the probability that their sum is 7.

There are 36 total ordered pairs. Now list every pair whose two values add to 7:

(1,6),(2,5),(3,4),(4,3),(5,2),(6,1)

There are 6 favourable pairs. We include both (1,6) and (6,1) because the colours show which die gave which result.

P(sum7)=636=16

The probability is 16.

Case 2: Sum equals 9

Example: Two fair dice are rolled. Find the probability that the sum is 9.

Start with the smallest first value that can still reach 9. If the first die shows 3, the second must show 6. Continue until the required second value would fall below 1:

(3,6),(4,5),(5,4),(6,3)

There are 4 favourable outcomes out of 36:

P(sum9)=436=19

The probability is 19. There are fewer ways to make 9 than 7, which is why this probability is smaller.

Case 3: Sum is at least 10

Example: Find the probability that the sum of two dice is at least 10.

“At least 10” means 10, 11 or 12. Count each allowed sum:

  • sum 10: (4,6),(5,5),(6,4), giving 3 outcomes
  • sum 11: (5,6),(6,5), giving 2 outcomes
  • sum 12: (6,6), giving 1 outcome

These cases cannot happen at the same time in one roll, so their counts are added:

3+2+1=6

Therefore:

P(sum at least10)=636=16

The probability is 16.

Case 4: Difference equals 2

Example: Two dice are rolled. Find the probability that the gap between their values is 2.

The word “difference” here means the non-negative gap, so both orders are accepted. The favourable pairs are:

(1,3),(3,1),(2,4),(4,2),(3,5),(5,3),(4,6),(6,4)

There are 8 favourable pairs:

P(difference2)=836=29

The probability is 29.

Case 5: Both results satisfy a condition

Example: Find the probability that both dice show prime numbers.

Each die has three prime faces: 2, 3 and 5. The first die has 3 allowed choices. For each of them, the second die also has 3 allowed choices:

Favourable outcomes=3×3=9

Out of 36 total outcomes:

P(both prime)=936=14

The probability is 14. This also equals 12×12 because each die has a one-half chance of showing a prime and the two rolls do not affect each other.

Coins and Complete Outcome Lists

A fair coin has two equally likely outcomes, H and T. For n fair coins, each coin adds two possible choices, so the number of ordered outcome strings is:

2n

For two coins, the outcomes are:

HH,HT,TH,TT

The strings HT and TH are different because the head appears in a different coin position.

Case 1: Exactly one head in two tosses

Example: Two fair coins are tossed. Find the probability of exactly one head.

“Exactly one” allows one head only. In the complete list, HT and TH satisfy the condition. HH has too many heads and TT has too few.

P(exactly one head)=24=12

The probability is 12.

Case 2: All heads in three tosses

Example: Three fair coins are tossed. Find the probability of all heads.

Each coin has 2 choices, so there are 23=8 total outcome strings. Only one string, HHH, contains a head in every position.

P(all heads)=18

The answer is 18. Another way to see it is that each coin needs a head, so 12×12×12=18.

Exactly r Heads or Tails: Why Combinations Appear

Writing every outcome becomes slow when many coins are tossed. For “exactly r heads,” we only need to choose which r coin positions show heads. Once those positions are chosen, every remaining position must be a tail.

The number of ways to choose r positions from n positions is:

nCr

This is a combination because we are selecting a set of positions. Choosing positions 1 and 3 is the same selection whether we name 1 first or 3 first.

For fair coins:

P(exactlyrheads)=nCr2n

Case 1: Exactly two heads in four tosses

Example: Four fair coins are tossed. Find the probability of exactly two heads.

There are 24=16 total outcome strings. For a favourable outcome, choose 2 of the 4 positions for heads:

4C2=4×32×1=6

Each chosen pair makes one outcome. For example, positions 1 and 3 give HTHT. The other two positions automatically become tails.

P(exactly two heads)=616=38

The probability is 38.

Case 2: Exactly three tails in five tosses

Example: Five fair coins are tossed. Find the probability of exactly three tails.

The total number of outcomes is 25=32. Choose the 3 positions that will contain tails:

5C3=10

The two unchosen positions must be heads, so no second choice is needed.

P(exactly three tails)=1032=516

The probability is 516.

At Least, At Most and the Complement Rule

The complement of event E is the event that E does not happen. It is written as Ec. An event and its complement cover every possible outcome without overlap, so their probabilities add to 1:

P(E)+P(Ec)=1

Therefore:

P(E)=1−P(Ec)

The complement is useful when the event has many cases but the opposite has only one or a few cases.

Case 1: At least one tail

Example: Three fair coins are tossed. Find the probability of at least one tail.

“At least one tail” includes one, two or three tails. Listing all those outcomes works, but the only outcome outside the event is no tail, which means HHH.

There are 8 total outcomes, so:

P(no tail)=18

Subtract the opposite event from the full probability 1:

P(at least one tail)=1−18=78

The probability is 78. We subtract because every outcome is either “at least one tail” or “no tail.”

Case 2: At most one head

Example: Four fair coins are tossed. Find the probability of at most one head.

“At most one” means zero heads or one head. These are separate cases, so count both.

There is one all-tail outcome for zero heads. For exactly one head, choose its position in 4C1=4 ways. Therefore, favourable outcomes are:

1+4=5

Out of 24=16 total outcomes:

P(at most one head)=516

The probability is 516.

Case 3: At least four heads

Example: Five fair coins are tossed. Find the probability of at least four heads.

Only two cases are possible: exactly 4 heads or exactly 5 heads.

Exactly 4 heads can occur in 5C4=5 ways. Exactly 5 heads can occur in 5C5=1 way. Add the cases:

5+1=6

Out of 32 total outcomes:

P(at least four heads)=632=316

The probability is 316.

Case 4: At least one 6 on two dice

Example: Two fair dice are rolled. Find the probability that at least one die shows 6.

Direct counting would require first die only, second die only and both dice. The complement is shorter: neither die shows 6.

Each die then has 5 allowed values, 1 through 5. Therefore, there are 5×5=25 no-6 outcomes out of 36:

P(no 6)=2536

Now subtract from 1:

P(at least one 6)=1−2536=1136

The probability is 1136.

Case 5: Even product on two dice

Example: Two dice are rolled. Find the probability that their product is even.

A product is odd only when both numbers are odd. If even one factor is even, the product becomes even. Therefore, the opposite event “product is odd” is easier to count.

Each die has 3 odd faces, so both odd gives 3×3=9 outcomes:

P(odd product)=936=14

Hence:

P(even product)=1−14=34

The probability is 34.

A Standard Deck of 52 Cards

A standard deck has 52 cards. It has four suits:

  • hearts and diamonds are red
  • clubs and spades are black

Each suit has 13 cards: ace, 2 through 10, jack, queen and king. Useful counts are:

Card group Count
One suit 13
Red cards 26
Black cards 26
Aces 4
Kings 4
Queens 4
Jacks 4
Face cards, meaning J, Q and K 12
Face cards in one suit 3

These facts should be understood, not memorised as unrelated numbers. Four suits with 13 cards each give 4×13=52. Three face ranks across four suits give 3×4=12 face cards.

Case 1: Drawing a heart

Example: One card is drawn from a well-shuffled deck. Find the probability of a heart.

All 52 cards are equally likely. There are 13 hearts, so:

P(heart)=1352=14

The probability is 14, which matches the fact that hearts are one of four equal suits.

Case 2: Drawing a face card

Example: Find the probability of a face card.

Each suit has jack, queen and king, giving 3 face cards per suit. Across 4 suits:

Face cards=3×4=12

Therefore:

P(face card)=1252=313

The probability is 313. In the standard 52-card model, aces are not face cards.

Case 3: Two conditions joined by “and”

Example: Find the probability of drawing a black face card.

The card must be black and a face card. The black suits are clubs and spades. Each has 3 face cards, so:

Black face cards=2×3=6

Thus:

P(black face card)=652=326

The probability is 326.

“Or” Events and Overlap

The word “or” in probability normally includes three possibilities: only A, only B, or both A and B. If we add the counts of A and B, anything in both groups is counted twice. We subtract the overlap once to leave it counted once.

For events A and B:

P(A∪B)=P(A)+P(B)−P(A∩B)

The symbol ∪ means “or,” while ∩ means “and,” which is the overlap.

Case 1: Heart or king

Example: One card is drawn. Find the probability that it is a heart or a king.

There are 13 hearts and 4 kings. The king of hearts belongs to both groups. Adding 13+4 counts that card twice, so subtract it once:

Favourable cards=13+4−1=16

Therefore:

P(heart or king)=1652=413

The probability is 413.

Case 2: King or queen with no overlap

Example: Find the probability of drawing a king or queen.

There are 4 kings and 4 queens. One card cannot be both a king and a queen, so the overlap is zero:

Favourable cards=4+4=8 P(king or queen)=852=213

The probability is 213.

Case 3: Red card or a 10

Example: Find the probability of drawing a red card or a card numbered 10.

There are 26 red cards and four 10s. Two cards, the 10 of hearts and 10 of diamonds, are both red and numbered 10. Subtract those 2 duplicate counts:

Favourable cards=26+4−2=28 P(red or 10)=2852=713

The probability is 713.

Case 4: Neither ace nor spade

Example: Find the probability that a card is neither an ace nor a spade.

“Neither ace nor spade” is the complement of “ace or spade.” Count the opposite event first.

There are 4 aces and 13 spades. The ace of spades is in both groups, so:

Ace or spade=4+13−1=16

The probability of the opposite event is 1652=413. Subtract it from 1:

P(neither ace nor spade)=1−413=913

The probability is 913.

Balls in a Bag: One Draw

When one ball is drawn at random, each physical ball is treated as one equally likely outcome. Balls of the same colour are still separate objects, but we can count them by colour because the event only asks about colour.

Case 1: Drawing one colour

Example: A bag has 5 red, 4 blue and 3 green balls. Find the probability of drawing a blue ball.

First count every ball:

5+4+3=12

There are 4 favourable blue balls. Therefore:

P(blue)=412=13

The probability is 13.

Case 2: Drawing a ball that is not green

Example: A bag has 6 red, 5 blue and 4 green balls. Find the probability that the selected ball is not green.

There are 6+5+4=15 balls in total. A not-green ball may be red or blue, so the favourable count is:

6+5=11

Thus:

P(not green)=1115

The probability is 1115. We could also use the complement 1−415 and get the same answer.

With Replacement and Without Replacement

The phrase with replacement means a selected item is put back before the next draw. The bag returns to its original condition, so the next probability stays the same.

The phrase without replacement means the selected item is not put back. The second draw has one fewer total item. If the first item came from the colour we are tracking, that colour count also falls by one.

This makes without-replacement draws dependent. The second probability depends on what happened first.

Why probabilities multiply for “first and then second”

To follow one complete path, both steps must happen. Suppose 8 of 15 balls are non-blue. After one non-blue ball is removed, 7 of 14 remaining balls are non-blue. The fraction of all two-step paths that follow this route is found by multiplying:

815×714

The first fraction keeps the paths with a suitable first ball. The second fraction keeps the suitable second paths from within that first group.

Case 1: No blue in two draws

Example: A bag has 3 red, 7 blue and 5 green balls. Two balls are drawn without replacement. Find the probability that neither is blue.

There are 3+7+5=15 balls. Non-blue balls are the red and green balls, so there are 3+5=8.

For the first draw:

P(first non-blue)=815

The first ball was non-blue and is not returned. Therefore, 14 total balls and 7 non-blue balls remain:

P(second non-blue after first non-blue)=714

Both steps must happen, so multiply:

P(no blue)=815×714=415

The probability is 415.

Case 2: At least one blue in two draws

Example: A bag has 8 red, 3 blue and 4 green balls. Two balls are drawn without replacement. Find the probability of at least one blue.

The direct event contains exactly one blue and exactly two blues. The complement “no blue” is shorter.

There are 15 balls, of which 8+4=12 are non-blue. For no blue, both draws must come from those 12 balls:

P(no blue)=1215×1114=2235

Subtract from 1:

P(at least one blue)=1−2235=1335

The probability is 1335.

Why Combinations Work for Group Selection

When several balls are selected as one final group, the order usually does not matter. A group containing red ball 1 and red ball 2 is the same group whether ball 1 was picked first or second.

The number of groups of r objects chosen from n objects is:

nCr=n!r!(n−r)!

The factorial n! means n×(n−1)×…×2×1. The division removes repeated orders of the same selected group.

Probability using combinations is still favourable outcomes divided by total outcomes:

P(E)=favourable groupsall possible groups

Case 1: Both selected balls are blue

Example: A bag has 4 red, 5 blue and 3 green balls. Two balls are selected. Find the probability that both are blue.

There are 12 balls in total. The number of unordered two-ball groups is:

12C2=66

For a favourable group, choose 2 balls from the 5 blue balls:

5C2=10

Therefore:

P(both blue)=1066=533

The probability is 533. This matches the sequential method 512×411.

Case 2: One red and one green

Example: A bag has 6 red, 4 blue and 5 green balls. Two balls are selected. Find the probability of one red and one green.

There are 15 balls, so total groups are:

15C2=105

For a favourable group, choose 1 of 6 red balls and 1 of 5 green balls. Every red choice can pair with every green choice:

6C15C1=6×5=30

Therefore:

P(one red and one green)=30105=27

The probability is 27. We multiply the two colour choices because one red choice must be paired with one green choice.

Case 3: All three balls have different colours

Example: A bag has 5 red, 6 blue and 4 green balls. Three balls are selected. Find the probability that all three have different colours.

With exactly three available colours, “all different” means one red, one blue and one green.

There are 15 total balls, so all possible three-ball groups number:

15C3=455

Choose one ball from each colour:

5C16C14C1=5×6×4=120

Thus:

P(all different)=120455=2491

The probability is 2491.

Case 4: Exactly two red balls

Example: A bag has 7 red, 5 blue and 2 green balls. Three balls are selected. Find the probability of exactly two red balls.

There are 14 balls, so total groups are:

14C3=364

“Exactly two red” means choose 2 of the 7 red balls. The third ball must be non-red. There are 5+2=7 non-red balls.

Favourable groups=7C27C1=21×7=147

Therefore:

P(exactly two red)=147364=2152

The probability is 2152. We choose the non-red ball because “exactly two” does not allow a third red ball.

Case 5: No green ball

Example: A bag has 4 red, 4 blue and 6 green balls. Three balls are selected. Find the probability that none is green.

There are 14 total balls. All three-ball groups number 14C3=364.

If no ball is green, every selected ball must come from the 4+4=8 red and blue balls. Favourable groups are:

8C3=56

Therefore:

P(no green)=56364=213

The probability is 213.

Case 6: Both balls have the same colour

Example: A bag has 9 red, 2 blue and 4 green balls. Two balls are selected. Find the probability that they have the same colour.

The same-colour event has three separate cases: both red, both blue or both green. These cases cannot overlap in one two-ball group, so we add their counts.

Total groups are:

15C2=105

Favourable groups are:

9C2+2C2+4C2=36+1+6=43

Therefore:

P(same colour)=43105

The probability is 43105.

Choosing Between Direct Counting, Complement and Combinations

The same probability can often be found in more than one way. The best method is the one that makes the counting clear and keeps the number of cases small.

Use direct listing when the sample space is small, such as one die or two dice with a fixed sum. Use a complement for events containing words such as “at least one,” “none,” “not” or “neither” when the opposite event is shorter. Use combinations when a group is selected and order does not matter.

Before choosing, make these checks:

  1. Are all basic outcomes equally likely?
  2. Does order create different outcomes?
  3. Is the event one case or several separate cases?
  4. Is the opposite event easier to count?
  5. Does the total change after an item is selected?

These checks prevent most formula mistakes before calculation begins.

Common Mistakes and Why They Are Wrong

Using favourable outcomes as the denominator

The denominator must count every equally likely result that can occur, not only the results we like. On two dice, the denominator is 36 even if only four pairs give the required sum.

Treating two dice as unordered

The ordered pairs (2,5) and (5,2) are different because the first and second dice have exchanged results. Forgetting the reverse pair often cuts the favourable count incorrectly.

Reading “at least” as “exactly”

At least two means two or more. Exactly two means only two. Write the allowed counts before doing any mathematics.

Adding “or” events without removing overlap

Adding hearts and kings counts the king of hearts twice. Subtract the overlap once unless the two events cannot happen together.

Multiplying when cases should be added

Use multiplication along one path where events happen together, such as first non-blue and then second non-blue. Use addition for separate possible cases, such as both red or both blue or both green.

Forgetting that counts change without replacement

After one ball is removed, both the total and possibly the favourable count change. Keeping the old denominator would treat the ball as if it had been replaced.

Using combinations when order matters

Combinations count final groups. Dice outcomes and ordered coin positions need their positions kept separate. Decide whether swapping two results creates a new outcome before choosing a counting method.

Formulas and Cheat Sheet

Situation Rule Main reason
Equally likely outcomes P(E)=n(E)n(S) Count wanted outcomes over all outcomes
Complement P(E)=1−P(Ec) Event and not-event cover the whole sample space
Event A or B P(A∪B)=P(A)+P(B)−P(A∩B) Remove the overlap counted twice
One path with both steps Multiply step probabilities Keep outcomes that pass every step
n fair coins Total outcomes =2n Each coin has 2 choices
Exactly r heads in n fair coins nCr2n Choose the head positions
Two fair dice Total outcomes =62=36 First die and second die form ordered pairs
Choose r from n nCr=n!r!(n−r)! Order of the selected group does not matter
Draw without replacement Update numerator and denominator after each draw The first selected item is no longer present
Exactly r objects of one type aCrN−aCn−r favourable groups Choose the required type and fill the remaining places

Safe Shortcuts

  • For “at least one,” first test the complement: P(at least one)=1−P(none). Use it when counting no success is shorter than counting many success cases.
  • For n fair coins, total outcomes are 2n. Exactly r heads has probability nCr2n because only the head positions need to be chosen.
  • For two fair dice, use 36 ordered outcomes. Count (a,b) and (b,a) separately when a≠b.
  • For a card event A or B, use n(A)+n(B)−n(A∩B). Subtract the overlap only once.
  • For selections without replacement where order does not matter, combinations often give a shorter count than drawing step by step. Use the same counting style in both numerator and denominator.
  • For “same colour,” add the separate cases for each colour, such as rC2+bC2+gC2, then divide by all two-item groups.

A shortcut is safe only when the basic outcomes are equally likely and the event words have been translated correctly. It should reduce counting, not hide the sample space.

Frequently Asked Questions

What is probability in simple words?

Probability tells us how likely an event is. For equally likely outcomes, count the results that satisfy the event and divide by the total number of possible results.

Why is probability always between 0 and 1?

The favourable outcomes cannot be fewer than zero or more than all possible outcomes. Therefore, favourable divided by total cannot fall below 0 or rise above 1.

What is a sample space?

A sample space is the complete set of possible outcomes. For one fair die, it is 1,2,3,4,5,6. For two fair coins, it is HH,HT,TH,TT.

When can I use favourable outcomes divided by total outcomes?

Use it directly when the basic outcomes being counted are equally likely. Fair dice, fair coins, randomly selected numbered tickets and cards from a well-shuffled deck normally satisfy this condition.

What is the difference between “and” and “or” in probability?

“And” requires both conditions in the same outcome. “Or” accepts either condition and also accepts their overlap unless the wording says otherwise.

Why do we subtract the overlap in an “or” question?

When the two event counts are added, an outcome belonging to both appears once in each count. Subtracting the overlap once leaves that outcome counted exactly once.

When should I use the complement rule?

Use the complement when the opposite event is shorter to count. It is especially useful for “at least one,” “none,” “not” and “neither” questions.

What is the difference between with replacement and without replacement?

With replacement puts the selected item back, so the next counts stay the same. Without replacement keeps it out, so the total falls and the next probability depends on the first result.

Why do we multiply probabilities?

We multiply along a path when every step on that path must happen. The first fraction keeps valid first steps, and the next fraction keeps valid second steps from within those first steps.

When should combinations be used in probability?

Use combinations when you are selecting a final group and the order of selection does not create a new group. Examples include choosing 2 balls from a bag or selecting which coin positions show heads.

Are (2,5) and (5,2) different outcomes for two dice?

Yes. The first number belongs to the first die and the second number belongs to the second die. Swapping them changes which die shows which value.

Is an ace a face card?

No. In standard aptitude questions, face cards are jack, queen and king. There are 12 face cards in a 52-card deck.

Summary

Probability begins with one simple fraction, but the fraction is only correct when the counting is correct. First identify the experiment, write the possible outcomes and translate the event words carefully. Then decide whether to list outcomes, use a complement, remove an overlap, multiply along a path or count groups with combinations.

For coins and dice, keep positions and order clear. For cards, know the deck groups and check overlap in “or” questions. For balls, notice whether a selected ball is replaced. If it is not replaced, update the counts before the next draw.

The formulas are not separate tricks. They all answer the same two questions: what can happen, and which of those outcomes satisfy the event? When those two counts are explained correctly, the probability follows naturally.